Real-time strategy game set in a desert theater. Deploy grunts, scouts, tanks, and artillery across a hex-grid battlefield - capture territory, seize oil, and dismantle the enemy HQ before they take over yours.
The game is inspired by the all time classics: C&C, Cannon Fodder, Dune 2 and Z.

Like the game? Rate it!

⚔️ Now micro is all macro - you don't control units directly. Place hex orders and your army moves to fulfill them. Focus on the big picture: where to push, when to reinforce, what to build.

🔊 Real battle SFX by qubodup and atmospheric sound track by Zander Noriega.

🎮 Solo Campaign - handcrafted maps with escalating challenge and a built-in interactive tutorial.

🤖 AI Skirmish - Pick your opponents from 4 distinct AI personalities, each with unique tactics. 

🌐 P2P Multiplayer - Play with your friends directly from your browser. No account required.

Controls:

Mouse/Keyboard:

ActionInput
Order to capture hexLeft-click
Cancel order Right-click
Clear all orders W
Switch unit type Q / E or Mouse Wheel or 1-4
Move camera Click + Drag

Touchscreen:

ActionInput
Order to capture hexOne finger touch
Cancel order Two fingers touch
Clear all orders "Clear" button
Switch unit typeTouch unit type button
Move camera Touch + Drag

And remember: war is not a game.

StatusReleased
PlatformsHTML5
Rating
Rated 4.6 out of 5 stars
(7 total ratings)
Author0x0FA
GenreStrategy
Made withThree.js
Tags3D, Fast-Paced, Hex Based, Low-poly, Multiplayer, Real-Time, Real time strategy, threejs, War
Average sessionA few minutes
LanguagesEnglish, Russian
InputsKeyboard, Mouse, Touchscreen
MultiplayerAd-hoc networked multiplayer
ContentNo generative AI was used

Comments

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(+1)

Cool game, I enjoyed the graphic style and sounds!

Thanks for playing!

(1 edit)

I don't really understand how to play. How do I make a specific unit go to a specific tile? Clicking a tile changes it from G1 to G2 etc, but how does that affect which unit goes where? Ok, I take it back, I figured it out. And it's very cool. I think maybe you could make it clearer that the G1,G2 etc numbers are the priority that your units assign to holding that hex

(1 edit)

It was an attempt to make controls physically more simple (just clicks or touches, no selections and unit grouping) and add some turn-based hex strategies flavor to the RTS genre. Also I wanted to create a feeling when you are an officer and watching the battlefield from the above (like a scout drone or segmenting). You are just controlling which zone must be taken and how many assets you want to send there.

(+1)

It works really nicely. Once I understood what I was doing it's actually really strategic. 
I tried playing some games with a friend last night too. The MP is really easy to setup, but we did have to both refresh page after each skirmish. Thanks for making this, it's a clever little game.

The game is fun, the game is a battle!

I have skill issue. is hard