Hollow Ground
Real-time strategy game set in a desert theater. Deploy grunts, scouts, tanks, and artillery across a hex-grid battlefield - capture territory, seize oil, and dismantle the enemy HQ before they take over yours.
The game is inspired by the all time classics: C&C, Cannon Fodder, Dune 2 and Z.
⚔️ Now micro is all macro - you don't control units directly. Place hex orders and your army moves to fulfill them. Focus on the big picture: where to push, when to reinforce, what to build.
🔊 Real battle SFX by qubodup and atmospheric sound track by Zander Noriega.
🎮 Solo Campaign - handcrafted maps with escalating challenge and a built-in interactive tutorial.
🤖 AI Skirmish - Pick your opponents from 4 distinct AI personalities, each with unique tactics.
🌐 P2P Multiplayer - Play with your friends directly from your browser. No account required.
Controls:
Mouse/Keyboard:
| Action | Input |
|---|---|
| Order to capture hex | Left-click |
| Cancel order | Right-click |
| Clear all orders | W |
| Switch unit type | Q / E or Mouse Wheel or 1-4 |
| Move camera | Click + Drag |
Touchscreen:
| Action | Input |
|---|---|
| Order to capture hex | One finger touch |
| Cancel order | Two fingers touch |
| Clear all orders | "Clear" button |
| Switch unit type | Touch unit type button |
| Move camera | Touch + Drag |
And remember: war is not a game.
| Status | Released |
| Platforms | HTML5 |
| Rating | Rated 4.6 out of 5 stars (7 total ratings) |
| Author | 0x0FA |
| Genre | Strategy |
| Made with | Three.js |
| Tags | 3D, Fast-Paced, Hex Based, Low-poly, Multiplayer, Real-Time, Real time strategy, threejs, War |
| Average session | A few minutes |
| Languages | English, Russian |
| Inputs | Keyboard, Mouse, Touchscreen |
| Multiplayer | Ad-hoc networked multiplayer |
| Content | No generative AI was used |





Comments
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Cool game, I enjoyed the graphic style and sounds!
Thanks for playing!
I don't really understand how to play. How do I make a specific unit go to a specific tile? Clicking a tile changes it from G1 to G2 etc, but how does that affect which unit goes where?Ok, I take it back, I figured it out. And it's very cool. I think maybe you could make it clearer that the G1,G2 etc numbers are the priority that your units assign to holding that hexIt was an attempt to make controls physically more simple (just clicks or touches, no selections and unit grouping) and add some turn-based hex strategies flavor to the RTS genre. Also I wanted to create a feeling when you are an officer and watching the battlefield from the above (like a scout drone or segmenting). You are just controlling which zone must be taken and how many assets you want to send there.
It works really nicely. Once I understood what I was doing it's actually really strategic.
I tried playing some games with a friend last night too. The MP is really easy to setup, but we did have to both refresh page after each skirmish. Thanks for making this, it's a clever little game.
The game is fun, the game is a battle!
I have skill issue. is hard